Affects

Latency is the time it takes for data to travel between two points on a network, typically measured in milliseconds (ms). Key points:

  • Types:

    • Propagation latency: Time for signal to travel through the medium (depends on distance and speed of signal).
    • Transmission latency: Time to push all packet bits onto the wire (packet size / bandwidth).
    • Processing latency: Time routers/switches/hosts take to examine and forward packets.
    • Queuing latency: Time packets wait in buffers when network devices are congested.
  • Common causes of high latency: long physical distance (especially intercontinental links), low bandwidth relative to packet size, overloaded routers or links, wireless interference, poor routing paths, VPNs or proxies, and faulty hardware.

  • Impact: Higher latency increases delay for interactive applications (gaming, VoIP, remote desktop) and can reduce throughput for protocols sensitive to round-trip time (e.g., TCP).

  • Typical values:

    • Local LAN: <1–5 ms
    • Same country/region: 10–50 ms
    • Cross-continent: 100–300+ ms
  • How to measure: Use tools like ping (measures round-trip time), traceroute (shows hops and per-hop latency), and more advanced network monitoring (packet captures, synthetic transactions).

  • Ways to reduce latency:

    1. Use wired connections instead of Wi‑Fi.
    2. Move servers closer to users (CDNs, edge computing).
    3. Upgrade bandwidth and hardware (routers, NICs).
    4. Optimize routing (peering, choose lower-latency paths).
    5. Reduce packet processing (smaller MTU adjustments, offload features).
    6. Minimize intermediate proxies/VPNs.
    7. Prioritize traffic with QoS for latency-sensitive apps.
  • Notes on measurement accuracy: Ping uses ICMP which may be deprioritized by devices, so application-level RTT may differ. Traceroute variants use different protocols and may show varying hop behavior.

If you want, I can generate a short explainer for gamers, a troubleshooting checklist, or commands/examples for measuring latency on your system.

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